BOWLING! A true electronic simulation!
BASKETBALL! So realistic, the court has a built-in gravity field!

Always be sure that the power to your Odyssey2 console is turned off before
inserting a game cartridge. This protects the electronic components and
extends the life of the unit.


1 Insert the cartridge into the slot of the Odyssey2 console with the label
side of the cartridge facing the alpha-numeric keyboard.

2. Turn on the power by pressing the power button of the console. SELECT
GAME will appear on your TV screen. If it does not, press the RESET key on
the alpha-numeric keyboard.

On-screen colors may vary according to individual TV's color adjustments.

(C) 1978 Magnavox Consumer Electronics Company
Odyssey is a Trademark of The Magnavox Company

(One to four players)

1 There are two levels of play possible. Press 1 on the alpha-numeric keyboard

2 The computer will ask you how many players will be in the game. Answer by
pressing 1, 2, 3, or 4 on the keyboard.

3 The alleys and scores are color coded for each player. The first player
bowls using the right hand control. The second player bowls using the left
hand control. The third player bowls sharing the right hand control with
Player 1. The fourth player bowls sharing the left hand control with Player

4 The ball will move back and forth at the foul line at slow speed for LEAGUE
NIGHT and at fast speed for TOURNAMENT PLAY.

5 Press the action button to roll the ball. You can use the joy stick on the
hand control to hook the ball to the right or left. But once the hook is
initiated, the direction of the ball cannot be changed. A gutter ball
(one launched too close to the edge of the alley) cannot be controlled by
the joy stick.

6 Each bowler gets two balls per frame except in the case of a STRIKE. (All
pins knocked down by the first ball.)

STRIKE: 30 points (all pins knocked down by 1st ball)
SPARE: 15 points (all pins knocked down by 1st and 2nd ball)
OPEN: One point for every pin hit by 1st and 2nd ball. The scores of all
players are displayed automatically after each frame. A zero score will not
appear on screen.

8 The game ends after ten frames. The player with the highest score wins.

9 To play again, push the RESET key and SELECT GAME will appear on the screen.
Then press 1 or 2 on the alpha-numeric keyboard.

(Two players)

1 Press the RESET key on the alpha-numeric keyboard. SELECT GAME will appear
on screen.

2 Press 3 on the alpha-numeric keyboard. The basketball court will be
telecast on the screen.

3 The top of the court is the scoreboard. A digital clock will immediately
start counting down the five minute game time. The clock is flanked by
two digital scoring indicators color coded to the teams.

4 The right hand control activates the Red Team. The left hand control
activates the Blue Team. Move the joy sticks to the right or left to move
the players across the court.

5 The ball comes into play automatically dropping from the top center of the
screen. The court floor is really an electronic gravity field that will give
the ball a realistic bounce.

6 The first player to touch the ball gains possession. He moves towards the
basket and his shot is activated by the action button on the hand control.
The ball will be shot at a random velocity and angle. It can drop through
the basket for two points or bounce back into play. The player possessing
the ball must shoot within eight seconds or the ball will automatically
transfer to the other player.

7 If a player shoots for a basket while the other player is touching the
ball, it automatically goes to the opposing team.

8 The game ends after five minutes with the final score remaining on-screen.

9 To play again, press the RESET key and SELECT GAME will appear on the screen.
Then press 3 on the alpha-numeric keyboard.


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Tom Zjaba 1997 - 2015      

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