ColecoVision Instructions for Driving Controller
EXPANSION MODULE #2
Lets you play Arcade-Quality Driving & Racing Games on Your ColecoVision Game
For Ages 8 to Adult
Requires 4 "C" Cell Alkaline Batteries or Coleco's # 2298 Perma Power TM Battery Eliminator (neither included).
Perma Power is a trademark of Perma-Power Electronics, Inc.
INSERT GAME BATTERIES
Requires 4 "C" cell alkaline batteries or COLECO'S # 2298 PERMA POWER BATTERY ELIMINATOR (neither included).
THIS PRODUCT SHOULD ONLY BE ASSEMBLED BY AN ADULT.
To insert batteries, slide out battery door and insert 4 "C" cell alkaline batteries in the order and direction shown. Replace battery door.
NOTE: Game will not operate properly if batteries are weak. Any erratic play action may be a symptom of weak batteries. Replace with fresh alkaline
batteries or a Perma Power Battery Eliminator
HOOKING UP YOUR EXPANSION MODULE
1. Unplug and remove the Port 1 Hand Controller from the COLECOVISION console,
and set it aside.
2. Plug the Expansion Module Connector Cord into the Port 1 jack of the COLECOVISION console. See illustration above.
3. Remove Accelerator from the storage well in the Expansion Module. Push down
on the bottom of the Accelerator. This will raise the top of the Pedal out far enough from the storage well to grasp and lift out. Now plug the Accelerator
Connector Cord into the jack in front of the Expansion Module as shown. Place Accelerator on the floor.
4. Lift out the Port 2 Hand Controller from the COLECOVISION console and slide
the bottom of Hand Controller into the Accelerator Pedal Well. When Hand Controller is in place, align the Connector Cord with the slot provided and
push the top of the Hand Controller down until it snaps into place. BE SURE
Port 2 Hand Controller is plugged into Port # 2 (front jack).
Now you are ready to begin playing your game! BE SURE THAT THE COLECOVISION UNIT IS OFF BEFORE INSERTING OR REMOVING CARTRIDGE. Refer to your GAME
CARTRIDGE Instruction Guide for game play instructions.
To play your COLECOVISION without the Expansion Module, remove Hand Controller from Expansion Module, push the locking clip back and grasp the Control Stick
and lift out of the storage well. Place the Hand Controller back into Port 2 of your COLECOVISION Console unit. Unplug the Accelerator Connector Cord from the
jack in front of the Expansion Module. Neatly wind the cord and place
Accelerator (and cord) back into the Accelerator storage well.
WARNING: ALWAYS UNPLUG THE POWER SUPPLY FROM THE 110/120 VOLT OUTLET WHEN YOU HAVE FINISHED PLAYING.
CARE OF YOUR GAME
Treat your COLECOVISION EXPANSION MODULE with care.
Before inserting or removing GAME CARTRIDGE, always make sure that the POWER SWITCH on CONSOLE unit is turned "OFF".
Always unplug the POWER SUPPLY from the 110/120 volt outlet when you have
finished playing. IMPORTANT: ONLY CONNECT THE CONSOLE POWER SUPPLY UNIT INTO A 110/120 VOLT HOUSEHOLD ELECTRICAL SERVICE, OTHERWISE SERIOUS DAMAGE MAY OCCUR
TO ELECTRICAL PARTS OF THE SYSTEM.
Do not drop or bang EXPANSION MODULE, CONSOLE or HAND CONTROLLERS.
Do not force CONTROL STICK or bang on KEYPAD.
Do not use sharp or pointed object to activate KEYPAD BUTTONS.
Do not store or leave EXPANSION MODULE, CONSOLE and accessories where they may be subject to heat build-up.
Keep away from moisture. Do not immerse EXPANSION MODULE, CONSOLE or HAND CONTROLLERS in water Use a soft, slightly damp cloth to wipe clean.
WARNING: Before cleaning EXPANSION MODULE, CONSOLE and accessories, turn POWER SWITCH to "OFF" and disconnect the AC POWER SUPPLY unit from the 110/120 volt
Do not attempt to repair Expansion Module. It does not contain any owner serviceable parts. Refer to your TROUBLESHOOTING section, if not successful
refer to LIMITED WARRANTY.
Buzzing sound Game Cartridge not properly inserted or fully seated in slot.
Game doesn't start Expansion Module must be plugged into Port #1 (rear jack) and Hand Controller into Port #2 (front jack).
Car doesn't accelerate Accelerator Pedal must be plugged into jack in front of
Erratic or no steering Batteries weak--replace with fresh alkaline batteries or a Perma Power Battery Eliminator.
This game generates and uses radio frequency energy and if not installed and used properly, that is in strict accordance with the instructions, may cause
interference to radio and television reception. It has been type tested and found to comply with the limits for a Class B computing device in accordance
with the specifications in Subpart J of Part 15 of FCC Rules, which are designed to provide reasonable protection against such interference in a
residential installation. However, there is no guarantee that interference will not occur in a particular installation. If this game does cause interference to
radio or television reception, which can be determined by turning the game off and on, the user is encouraged to try to correct the interference by one or
more of the following measures:
Reorient the TV antenna.
Relocate the game with respect to the TV
Move the game away from the TV
Plug the game into a different outlet so that game and TV are on different branch circuits.