Do Run Run
During my youth, I only heard of Mr. Do. As far as I knew, it was a one time game and nothing more. Was I in for a surprise, when I started collecting classic games again in 1995. I soon heard of an elusive game called Mr. Do's Castle. I was overjoyed to know a sequel existed to one of my all-time favorite games. I was even more excited when I heard there were a total of four different Mr. Do games! Is this a wonderful country or what? So after I got MAME working, these were among the first games to download.
Do Run Run is probably the closest to the original of the sequels. The basics are very similar with you finishing a level by either clearing it or killing all the bad guys. The ball also is present as the first line of defense. But unlike the original, there are different opponents, multi-level playing field and nasty traps to pull on the bad guys. There are these huge rollers which you can loosen and have them roll over the villains, killing them and reaping you some points. It is like something out of a Roadrunner cartoon.
Another difference is there are dots you can connect to reap a batch of point making cherries. I don't know the full extent of what you can do with them as I am still making my way around the game. But they can boost the score or get your guard down enough to get killed.
Another return is the spelling of extra to gain another life. I have yet to do this to see if the animation is different, but I will. I am quite persistent at things like this.
Overall, it is a very good sequel to the game. It is familiar enough to interest you, and adds enough to keep it interesting. Hard to believe this wasn't the direct sequel to Mr. Do.
This is just a review of the arcade machine. If you are looking for the actual arcade machine, you may want to check out ebay. Click below to see if you can find this game.